Modelling a character in Maya

*For anyone who ends up here looking for a tutorial, this probably isn’t what you want. Buuuut I’ve taken a bunch of screenshots of the process, so that’s something. 

The first thing i did was take the three perspective drawings which were provided with the tutorial and set up my work-space. Top, side and front view drawings of the character I was going to be modelling. I lowered the opacity of the reference images and once they were all correctly in place i turned them into a reference layer.

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Now the space was ready i could begin modelling, starting with the body. It began life as a simple cylinder, which i shaped using the reference layers in the differentperspectives.

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I cut the cylinder in half and deleted one side, as i would be modelling one half and then mirroring it to create the full finished and symmetrical model.

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The drawings are not drawn exactly perfectly lined up, but i just made some slight changes, which was fine, and really they were only there as references anyway – but i was able to be a bit more fluid and start sculpting away from the drawings a little bit to make the character/model look a bit different.

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In the end it all came together really quickly following the tutorials. I’m not finished yet though, got to finish the model and then rig it up ready for animating. I feel much more confident modelling a character, just got to master rigging in Maya and then actually animating a full character.

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