O Menino e o Mundo – Boy and the World


An absolute masterpiece!

A uniquely beautiful film, the incredible story follows a child’s journey from their point of view, as their family is torn apart by the increasingly gigantic ever-changing world around them. The boy travels through various changing landscapes as he gets closer to the big industrialised city, along the way he meets many interesting people from different walks of life. There is a deeper moral story that asks questions about the implications of industrialisation, and all this without any dialogue at all. The young child that we follow around on this grand adventure doesn’t have a mouth most of the time!

He doesn’t even have a name (although press materials refer to him as Cuca) and doesn’t really speak so much as giggle, and the limited dialogue that does exist in Brazilian writer-director Ale Abreu’s film consists of meager sprinklings of gibberish.


This movie really is all about getting lost in a really interesting world at a really interesting time. It says a lot without saying very much and is utterly beautiful at times. Below are some still from the movie, because it’s just so stunning and you get to see some of the movie’s range. Its one of the most colourful movies I’ve probably ever seen, and although the style is simple, it feel so real and alive.








I’ve added the following review in an effort to convince whoever see’s this blog and hasn’t seen the movie and is still not sure it’s their sort of thing to FIND AND WATCH THIS MOVIE!!

“The best animated film of the year!”
“Utterly lyrical, visually captivating, musically driven and extraordinarily sophisticated…
a multicolored tapestry of endless ambition
that stimulates our intellect and embraces our hearts!”
– IndieWire


The animation is a mixture of hand-drawn, painting, digital and cut-out collage. The result is a rich, textured visual world, you could pause at any moment and you would have a beautiful image worthy of framing, or at least hanging on your fridge anyway. Which brings me around to the child-like style, sometimes you really feel like you are viewing the world through this child’s eyes. The train is smoking a pipe, the cranes in the city look like dinosaurs. It’s touches like these that really engage you the whole way through, and shows just how thoughtful this movie can be at times.

Luckily i found some character sheets and drawings made for the film which are below!boy18boy17boy14

One of my favourite things in the movie was the way that some music was portrayed visually. The father plays his pipe music to the child and we can see the notes come out and float around in the air, the child even tries to capture the sounds in a can and save them for later, and it adorably works! It just brings the music alive even more and is used to show the audience how the boy interacts with the music, and in many ways how meaningful it is to him. It just adds something to the film that makes you feel more engaged by the action. boy12boy13

The people did look a little bit skeleton-ish at times though, and i wondered if they were supposed to look fraught and a bit diminished. It wouldn’t surprise me if it was an intentional decision, this movie is not subtle with its messages against modernisation, as the heavily policed and controlled world seems full of turmoil and struggle, which ultimately seems inevitable in a global society. And you’re left wondering exactly what kind of world you live in right now, making things a wee bit depressing actually.. But it also shows a more hopeful vision of people coming together with music and dancing, and along the way we see strangers helping our little main character in different ways, so its not completely doom and gloom.bou11


There are a few more images from where i sourced these here – http://www.cartoonbrew.com/sponsored-by-gkids/exclusive-character-design-gallery-boy-world-opening-today-la-nyc-125792.html

I really liked the design of the train. This noisy winding mechanical creature that comes and like a monster steals his father away from the family, with no idea when it will return or even if it will bring his father back.  It reminded me a bit of Monty Python Terry Gilliam esque animation, not just with the train.



I cannot recommend this movie enough, its just a really fantastic thing that you need to see and experience.



Project 1- Monologue VS Internal Monologue

Using both 2D and 3D animation techniques create a conflicted character, where what they say and what they think and feel differs wildly. Using body language and facial expression to communicate one thing whilst language and speech says something else.

So this is going to be a character animation at roughly one minute in length at 24FPS (FPS=frames per second). I am planning on using Maya to model and rig a 3D character and then animate it.

Understanding performance and how characters communicate with the audience is a core animation skill and understanding. This project will encourage you to develop subtlety in the way you present your story ideas.

So this animation is all about the character performance.                                                           The character could be speaking out loud and/or in their head but out loud to the audience and their emotions and actions/gestures are the opposite of what they are saying. They don’t obviously have to be conflicted the whole time!! It is more about the changes of emotion and body language and stuff, and making that performance believable and natural. This is my basic understanding of the monologue vs internal monologue anyway. e.g: the character is afraid but they are putting on a brave face, or the character is unafraid but is acting afraid..

So i have to decide who is the character? What are they conflicted about and how am I going to portray that. So here’s some initial thoughts:

Who is the character: The character can be a human, or an animal or anything really. The story may inform the character in some ways, so i’m going to come back to this.

What are they conflicted about: 

Sad but they appear happy – so the character is trying to convince someone (maybe themselves) that things (what things?) are not so bad. This one is sad, obviously, which is not the best really.. on the flip-side a character could be happy their mother in law (or something) is forced to leave early but has to pretend they are really not happy about it while basically jumping for joy! Could be fun..

Confident but they have no idea what they are doing. So convincing someone they can do the thing, but they can’t do the thing, maybe they don’t even want to – that would have to be set up somehow, but they have to act like they aren’t worried about what will happen if they cant get out of doing the thing – could be trying to talk their way out of it somehow. I’m not sure about this one right now..

A character (a dog) being told off for something – maybe eating food they weren’t supposed to. They are happy about what they did but must act like they are sorry and did something wrong (conflicted feelings) when really they are happy. The owner (a voice off screen) notices and berates the dog who actually ends up being upset – but then the owner breaks and ends up offering to give the dog a big dinner after they go for a WALK!!! to which the dog is overjoyed literally jumping up and down.

Some lonely person, who pretends to be happy and whatever to people that he comes across but finds that difficult. This ones a bit depressing even with a happy ending so probably not going to really explore this as a stand alone idea..

Friendly but really menacing – so i’m actually thinking about a spider for this one. A spider who catches a fly in its web and then proceeds to be friendly to the fly as it captures and wraps and then sucks the blood of the fly. Saying things like “oh look a friend for me! we’re going to be such. good. friendsss” so there would be a menacing tone on the last three words and a pause between them. I imagine the spider giving away its true feelings towards the ends of its sentences, which would give the audience a clue that the spider is not a good guy – remember to be subtle as well, not just blatant though. The fly could believe the spider at first, or want to, but realises it is not getting away and tries to make a break for it at the end when its too late. This is two characters though rather than one, which the brief asks for.. But i like the idea and i can imagine the cobweb set being really fun to model in 3D..

Scared but they appear fearless – with this they would be giving away their fear a lot and having to make themselves not scared. I’m thinking of a character lost in the woods trying not to break down ‘Blair Witch style’ but jumping and shrieking at various woodland nighttime noises (an owls hoot,a  twig snapping, etc..) Lots of atmosphere and potentially a really cool set – imagine it set in the limbo forest or something like that..


*Note the fading layers of trees and background in Limbo. (It’s kinda like shadow puppet art..) I like the mood in this game, which or course is aided by the music and atmospheric sounds, but also the design of the characters and locations.


I could make my animation in this sort of style in Maya in 3D and make it appear to be 2D – but be able to make interesting camera movements and set-ups easily. Would have to think about how many details the character would have; in Limbo the character only has their eyes picked out, but it think at least a mouth as well for mine so that i can convey more feelings using more than just body language or whatever. The characters eyes can become larger when afraid as well for example. Anyway..

With a lost in the woods character, they could have gone into the woods as an adventure of their own volition. So at the beginning they are happy and sure of themselves, but quickly and steadily they are more and more afraid and unhappy about the situation. So its not just one or two conflicting emotions or feelings, its really many. Maybe the character is introduced and its light and happy, then a quick cut to night and its darker, and the character reacts and realises abruptly and ‘jumps’ after – shows shock. Then they would be slower and more careful – opposed to their original confident walk. They could be afraid of noises and shadows, maybe a scary figure which turns out to be nothing, making the character relax – and then a final jump scare? Maybe the character could be left at the end with eyes moving in around them and the shadows closing and they pull themselves together one last time then right just turn and run screaming from camera? I’m going to have to give this idea more thought to flesh out the idea fully.

Anyway here’s some videos of characters and stuff:

The first character seems conflicted, shes happy for the guy behind the camera but seems to be hiding her true feelings..

There’s a couple of fantastic moments in this clip from the feature film Rango starring Johnny Depp, where his chameleon character pretends to be tough when met with a scary big badguy! The subtle facial expressions are fantastic, especially when he is shocked at his own brave-but-stupid actions.

In this clip from the animated feature Tangled, Flynn manipulates Rapunzel and pretends to be doing her a favour when really he’s just trying to get his satchel back. He’s a bit smug, and very sure of himself, so he’s not trying very hard but he’s acting one way and thinking another. When he says “Oh bother…” he acts like he is upset and disappointed, but he is really – very obviously – not actually upset. A lot of this is really conveyed through the tone in his voice though – and the audience already knowing what he’s up to.. but its a good study for characters displaying emotions, especially Rapunzel going through a roller coaster of emotions in this clip! 😛

The above video breaks down the process that someone went through when they were creating an animation for the 11 second club (i think the sound is out of sync but still interesting going from a very simple sketched storyboard to key frames to a more finished animation – although i don’t like the style that the final 3D animation has..)

Another 11 second club progression animation, but the sound is in sync this time! 😛 The character is making some food, stirring the pot, seasoning it and then tasting it – he’s involved in a  task and hes also talking to an unseen audience. The finished animation looks really pretty good as well, compared to the last one anyway.

This is a video from youtuber ‘Every frame a Painting’ about the lateral tracking shot (like a 2d video game) and he talks about its use in movies. I’m just putting this in here because i really like these videos and a reminder that with my animation i could use the lateral tracking shot but would want to use lots of other shots as well. He says that its not easy to make this shot intimate, so its good for starting a scene or tracking a character moving or running along.

In this video youtuber ‘Channel Criswell’ studies and talks about the Movie ‘Her’ starring Joaquin Phoenix. He says the out of depth/focused background creates a disconnect between the character and its environment, although this is somewhat of a theme in the movie. I could still use this idea to help isolate the character in moments of fear/sadness and bring the background more into focus when they feel safer or happier. Its an idea anyway. It can be a minor tonal shift, something subtle that the audience doesn’t even notice.

I really like the style used in this 2005 Australian animation. The photo-realistic backgrounds and the shadow characters are really interesting, although its not a consistent style and sometimes i don’t think it works that effectively there are some really great designs and shots in this little film. Sometimes it just looks so simple and you don’t get too intimate with the characters – they never gain more detail or convey much emotion on their blank faces – not good for character animation really! The effective shots are when they are pulled out in a long-shot when they are travelling for example.

The animation production style was essentially ‘anymation’, using anything that served the purpose. Scenes featuring characters were composed out of a variety of materials, including card cut-outs which were then scanned and manipulated in Adobe Photoshop, and also various found objects. The backgrounds are actually 2D, consisting of many layers to simulate 3D. These background layers were later selectively blurred in the compositing application, to simulate distant views. Certain sequences (notably those featuring airships) are entirely computer-rendered 3D scenes using an assemblage of parts from a variety of commercial 3D models of vehicles and ships in the Despona 3DS Max series, textured and animated using 3DS Max. The final product consists of all of these elements brought together using the compositing program Combustion (software). Combustion added the particle effects for smoke and similar, while cloud layers in certain scenes were rendered using Maya.


This short animation has some great 2D falling leaves, thought id stick it in here, in my animation i might do some 2D stuff over the top of the 3D as in the brief it does say to use 2D AND 3D in your animation. Its something to think about anyway..

‘Coda’ by youtuber ‘and maps and plans’ is a 2D animation about a man who dies. I really like the style, the leaves and bushes in the park. Also when the body id surrounded at the beginning i was thinking about my character lost in the woods – a shot from above them with shadows around them, reflecting how they feel – small and enclosed by outside forces/scary things!

The tale of three Brothers, a 3D animation that looks inspired by shadow puppets – similar to what i was imagining for my animation.

I like the extreme window we get at the beginning of this video with the title. That is all.

A video about the Oscar winning short ‘Paperman’ and how it used 2D and 3D animation techniques:

This behind-the-scenes featurette demonstrates some of the techniques used to combine 2D animation and 3D animation. The technique uses traditional hand drawn 2D animation by carrying the information with the 3D CG using a program dubbed “Meander” created by Eric Daniels.

Note from 2012:

2D animation has, for some time now, taken a backseat to 3D computer graphics but John Kahrs has stated that although he does not believe they are ready to do a feature length film using the technique that it is a direction that they are eventually going to move toward and that Disney believes there is a strong future ahead for this

Ratatouille Progression reel. This is just interesting and Ratatouille is the best! 😀

I wanted to post this video by Ross Plaskow because i could potentially model something in 3D and then add the 2D face over the top- utilising both animation techniques. I’m not sure of the technique but i really like the look of using recorded footage and then animating onto it – maybe this is not the project for it but its worth a look. I just find this guys stuff so funny..

Anyway I’ve got nine weeks to complete this animation in, so i’m going to rough out a plan of what i’m going to do each week.


Research!! Styles and ideas.                                                                                                                       Come up with ideas and a story!                                                                                                                   Finalise ideas for Monday – create pitch.


Present Pitch Monday!                                                                                                                       Finalise story -create storyboard – finalise scenes and timing and everything.                         Character design – finish!!


Record dialogue and sounds.                                                                                                                         Model character and set.                                                                                                                                 Begin animating scenes.










Finish animating..                                                                                                                                             Begin Editing..


Finishing up stuff and making everything perfect.                                                                                Start the next project…


So anyway that’s a loose plan right now – its obviously not exactly fleshed out – as i decide how many scenes there are and how they are broken up i can fill it in with more detail. But i want to be animating asap. There’s potentially 6 weeks of animating here, so that’s 10 seconds a week which is 240 frames per second. But modelling and rigging a character (and the set) in Maya could take me longer than i have put in my plan – which would push everything back. Its something to aim for anyway..


Sausage Party

This movie is NOT for everyone. Its crude, vulgar and crass. Its childish and rude, dumb and full of sex, swearing and violence. Here’s the trailer in case it has slipped under your radar:

Now with swearing:

That poor toilet roll.. I linked the second trailer because it shows the level of swearing in the dialogue much better, the characters use swear words as naturally as any other word, so its pretty frequent. Rated R in the US and 15 here in the UK, Sausage Party is going to be controversial. Seth Rogen (Pineapple Express, Superbad) is the writer behind this one, the famous Hollywood pothead success story himself, and the voice cast is actual pretty great, featuring Salma Hayak, Michael Cera, Edward Norton (although you wont recognise his voice) and James Franco.

When i heard about the film and the premise; food stuffs that are alive, that’s something i was immediately very interested in! If you follow my blog or Instagram at all you’ll know p-slice and maybe you’ll have seen hotdog guy or another food related character. I think they’re great! So i went into this film, especially after seeing the trailer, kind of excited. I wanted to see how far they took the characters on their adventures after finding out they are eaten by the gods, and how they would handle that as filmmakers. After seeing the film, i wasn’t disappointed.

We are so used to seeing into the lives of ‘blank’ – bees, ants, toys, cars, pets/animals, etc, the animation industry has been doing it for a while – this was a refreshing take on that whole shabangalang.


Don’t quote me on this but apparently Sasha Baron Cohen said it was the single craziest thing hes ever seen in his life. Borat. Borat said it was the craziest thing hes ever seen in his entire f*cking life. Borat said that. So if that doesn’t intrigue you i don’t know what will. [http://www.smh.com.au/entertainment/movies/sacha-baron-cohen-appalled-by-seth-rogens-rrated-cartoon-sausage-party-20160316-gnkrou.html]

This film has a story-line, heroes and a villain, romance.. I’m not saying its good though, but its a decent little film and has a plot, as long as you aren’t easily offended and you enjoy that kind of humour its alright. If you don’t like South Park its unlikely you’ll enjoy this, i feel like those audiences will heavily overlap. It has its moments, and i have to say i was actually totally shocked at the places the film went with its characters, but its could have gone further, just.But it went there and made fun of everything, maybe its not exactly clever, but its genuinely unique and fresh, its something new in so many ways without actually doing all that much new.

So yeah, this isn’t really a review. More of a ‘hey guys there’s this silly movie where food is all alive and they believe humans are gods but then they find out we eat them and its crazy!’ Really r-rated animations don’t happen enough, they are always aimed more at younger more inclusive audiences, so i hope this movie opens the doors for more of the same. I heard someone say this will open the flood gates for more r-rated animated movies and i really hope that’s the case.

Oh yeah before i forget, there are some people claiming its full of racism so:

Writing on the Birth Movies Death website, Devin Faraci said: ‘The ethnic jokes in aren’t just there because they’re funny – and holy s*** are many of them unbelievably funny – they’re there because the script is directly engaging what they mean.

‘This is a movie where all the different foods are split up into aisles, and each food has a dedication to its own aisle, and each aisle has its own beliefs and religion, and Frank travels through them all trying to bring everybody together.

 ‘The movie is, in its own jokey way, celebrating the differences among nations and peoples while also reminding us that those differences are only skin deep.’

Just something to think about, stereotype jokes/ mocking stereotypes = racism for some people. I know the film pushed boundaries with its humour, but its hardly the most controversial thing to exist and be enjoyed by audiences, i think everyone will have to make their own mind up if they enjoy it or not really. It wont resonate with everyone.


Anyway onto the other stuff, the main reason for this blog post. There have been allegations that the animating staff were mistreated on this film. I don’t pretend to have a  deep understanding of this topic, but as an animation student i’m interested, so here’s what I’ve found so far:


Here’s the question and response from Greg (director):

The production cost for the film has been reported in the entertainment press as being around $20 million.

Greg Tiernan: Neither Conrad or I can confirm or deny that actual figure, but all I will say is that when Conrad pitched the movie to us, and we made our pact and vow to Conrad, and to Seth and Evan, and eventually to Megan Ellison at Annapurna and to Sony Columbia, we knew damn well that we could deliver a movie that looks like a $150 million movie for a fraction of the cost. That’s about as close as I can get to confirming or denying that figure. In general, that’s the whole reason we started the studio 13 years ago. After working in the L.A. industry for many years, I could see so much money just needlessly thrown down the toilet in making a lot of these movies. It doesn’t have to cost that much money when you’re well organized, and you have your mind set on the goal of what you want to do, and you get the job done with a small, determined crew. But yeah, let’s just say it was a lower budget movie.

Now here’s the (now seemingly infamous) comment below the article:

The production cost were kept low because Greg would demand people work overtime for free. If you wouldn’t work late for free your work would be assigned to someone who would stay late or come in on the weekend. Some artist were even threatened with termination for not staying late to hit a deadline.

The animation department signed a petition for better treatment and paid overtime. When the letter got to Annapurna they stepped in and saw that artist were payed and fed when overtime was needed.

Over 30 animators left during the coarse of the production due to the stress and expectations. Most of them left before the paid overtime was implemented. This was met with animosity and was taken as a personal insult to the owners. Their names were omitted from the final credits despite working for over a year on this film.

Worrying no? Although its basically an anonymous poster here, so is it true? Well its not the only comment, keep reading if you’re interested but there are more entries by supposed ex-employees who claim similar stuff – even leaving amicably due to visa problems but still being uncredited in the movie.

Certainly the risk of being blacklisted from the industry is a real concern in the movie industry in general, or at least the fear of being blacklisted definitely seems to exist. But Annapurna appears to have made things right in the end.. right?

Well…. Here’s an open letter from the VFX Union UK:


It’s sad to say, but stories of poor working conditions are becoming an embarrassingly regular occurrence in our industry. From the infamous MPC Variety article, to the Life of Pi Oscar debacle, time and again we’ve found our industry’s troubles in the spotlight. We’ve seen reports of a client saying “If I don’t put a visual effects shop out of business (on my movie), I’m not doing my job”. We’ve seen a facility exec tell an audience that if you don’t like long hours then you should get out. We’ve seen hundreds of VFX artists left off the credits of Star Trek Beyond. We’ve seen friends and colleagues forced to uproot their lives and move around the globe to chase tax-breaks and production whims. The question is this: when are things finally going to change?.

We would like to invite everyone around the world who’s read Nitrogen’s story and recognised these horror stories to join their local VFX union. We’ve started a process here in London. However, our recognition bids are only one piece of the puzzle. If you’re waiting for us to fix everything for you world-wide, then you’re in for a long wait. This is a big industry, and we can’t change the whole thing without you. We need to act together.

People are not doing nothing, and the papers are obviously happy to report on it, so there’s that: Examples of that:


‘Sausage Party’ Animators Allege Studio Used Unpaid Overtime


I feel like this quote from the above link sheds further light on the issue:

“All they have to do is outsource it to a job shop, and let the job shops bid on the work, and they’ll lowball each other to get it. It is a low-margin business, because everybody is bidding against one another.”


So yeah, that’s Sausage Party, love it or hate it, either way peoples reactions to this movie (and its trailers) are the best. [Evil finebros link:]

Jon Burgerman


Jon Burgerman is an artist who studied Fine Art here at Nottingham Trent University and has gone on to become a huge success story. He exhibits his work internationally and lives in New York now and he’s won many awards for his art.


I really like his style and although I’ve only recently discovered him as an artist, I’m pretty sure I’ve seen his work before. He has a really cool cartoon modern style and uses bold lines and colours with quirky and off characters. Some of his stuff looks like its surreal or impressionistic, and it seems he draws inspiration from a few different places.




Some of his exhibitions are fantastic and the art he produces can appear in many different and varied ways and he using many different mediums, allowing him to experiment a lot.



A tutor here at Nottingham Trent university was telling me how Jon made a website and he used to send stickers (with his illustrations and his website on them) to anyone who signed up for his email list. A few month into doing this he went to the Tate modern in London and he saw one of his stickers on a lamppost! He was using the public to advertise his website and his brand of illustrations and stuff by giving them stickers for free. Stickers are great, and actually designing a set of characters who would work well as stickers and promote yourself is probably great practice – also getting your name and info out there in an often colourful way is a win!

2Jon’s work can be found not only in exhibitions or the street, but also on many different products, from clothing to phone covers and rugs, he’s also worked with Pepsi and his designs were on the cans.






The official website. http://www.jonburgerman.com/

This http://drawingsofgirlson.tumblr.com/ is a website that’s dedicated to drawings that Jon has made of women he’s seen.

Here http://jonburgerman.tumblr.com is (one of?) his other tumbler accounts.


Loving Vincent

First look at the ‘Loving Vincent’ movie trailer – 2016

Van Gogh has always been interesting to me. His art style stood out and each piece is truly recognisable as a Van Gogh, at least to my eye, and his story is intriguing and dramatic and growing up learning about him he definitely stuck out. He was a man who never sold his own masterpieces, but did in fact sell many paintings working for art dealers during his life. Sadly he never really made a success of himself and seemingly went mad, going so far as to disfigure himself gruesomely. A tragic but brilliant man who produced some of the greatest art ever made. I really enjoyed the Dr Who episode where he featured as a character, I can’t help getting choked up when Bill Nighy is describing the genius of Vincent Van Gogh, with Vincent in the room just being overwhelmed by it all, im not sure how this is relevant really, but its emotional! Dr Who can be a bit hit and miss sometimes (forgive me Whovians) but some episodes are truly fantastic pieces of television.

Anyway this animation looks really promising and boasts itself as the first fully painted animated feature film.

Loving Vincent is an investigation delving into the life and controversial death of Vincent Van Gogh, one of the world’s most beloved painters, told by his paintings and by the characters that inhabit them. The intrigue unfolds through interviews with the characters closest to Vincent and through dramatic reconstructions of the events leading up to his death.

This description sounds like the film will be a bit of a thriller, the characters look fantastic so far, i love using characters from his paintings to tell the story.

Loving Vincent features over one hundred and twenty of Vincent Van Gogh’s greatest paintings. The plot, drawn from the 800 letters written by the painter himself, lead us to the significant people and events in the time leading up to his unexpected death.

The fact that it features his work and the story is taken from letter he penned himself has got me really excited to see what they have come up with. It looks like it could be the most amazing tribute to an artist that’s ever been made, it really looks like a labour of love.

Each of the film’s 62,450 frames is an oil painting on canvas, using the same technique as van Gogh, created by a team of 85 painters.

The painters/animators are professional oil painters who were retrained to be animators as well, which was funded partially through a kickstarter and also the Polish Film Institute. ‘Loving Vincent’ is directed by Polish painter and director Dorota Kobiela and Hugh Welchman (Oscar winner for producing “Peter and the Wolf” 2006). The film is produced by the Oscar-winning Studios Breakthru Films and also Trademark Films.

This next video is the ‘concept trailer 2012’ and offers a better insight into the finished project and the direction it looks to be headed in, and it looks really good!!

I’m not sure if there is a release date, or if its even finished (we have the trailer but who knows), but I’m really looking forward to seeing it when it does come out, and maybe it will inspire a new generation of artists and animators!



Origins – Golden Age Animation – Hanna Barbera


Hanna Barbera were big producers of animation during the ‘golden age’ of American animation (roughly the 1920’s through to the 1960’s), with famous characters like Yogi bear, Top Cat, the Flintstones and the Jetsons to name just a few. The animated style is immediately recognisable as a Hanna-Barbera cartoon, they have their own identifiable look, from the character and set design choices through to the actual animation style itself.




Top Cat and the gang! This helpful sheet helps animators reference the heights of the characters compared to one another. Below that is a turnaround sheet, which shows the characters in different angles, which again is helpful as a reference for animators when they are animating the scenes for the show.

14367524540_e1e237a570_bc0e6e6e2384d8319cf2cec4b9ada35f3“Heavens to Murgatroyd even!”


“Exit stage left!”


This turnaround is useful because they have also made sure to put in ruler lines which help to keep everything at the right height and size when animating Johnny Bravo.



So The Flintstones was originally going to be the Gladstones?! huh, TIL.



Wacky races was one of my favourite Hanna-Barbera cartoons growing up , and that’s in no small part thanks to the amazing and interesting characters that take part in the races, each characters had their own custom race-car as well, which reflected their own personalities and helped to define and identify the characters. .






Comic Development – Winsor McCay

I decided to do a comic based on Winsor McCay because he has an interesting life and is a part of animation history, he also had a really cool cartoon and animation style. The brief says that the comic must be influenced by the subject artists own style, so I have decided to do a black and white comic in McCays style, although if i have time and it looks right i will do a colour version as well, because McCays work was often but not always colourful, and he is remembered for these large vibrant comics in newspaper broadsheets, so it would be fitting to include a colour version. Anyway the comic is going to be, as the brief asks, about his rise and demise. Although his demise involves a few words about not being able to really reach his potential as his employers wanted him to be more available for the newspapers and not go gallivanting off doing his sideshow act. The last line being something like “who knows how famous and popular McCay could have been had he explored that possibility more instead of choosing to settle down and live his life in New York.” Something similar to that anyway, there are many reasons he will have chosen to stay in New York, but had he travelled with his act who knows where he would have ended up, certainly a Europe trip was proposed and rejected by his employers. So really its anyone’s guess just how big McCays act could have gotten and whether that would have influenced how many animations he ended up making. He was unhappy with commercialisation of the art-form, which is a big part of probably why he didn’t pursue that side of things, which is sad in a way.

Anyway the comic will start with a backstory up until McCay moves to NewYork. It will feature a little about each important cartoon strip; sammy sneeze, rarebit fiend and little nemo. Then the major animations: little Nemo, mosquito and Gertie, especially the interaction with Gertie the dinosaurus will be focused on in the animation. Maybe the final frame will be McCay riding on the back of Gertie like he does in his animation.


I decided to find some reference images for the comic and i thought i would share them here. These were helpful as reference when drawing ghe characters and their clothing and also the buildings style, etc. They are images from the early 1900’s (1905 mostly i think) from New York (mostly?). Also i found some stuff that was prevalent to McCay like adverts and also vaudeville stuff, because that where he performed and will be mentioned in the comic.

To make sure that i am able to represent McCays style appropriately i have looked at a lot of McCay cartoons, its really easy to just read more and more, there’s just so much available. I am going to first of all be thinking about how things will look in black and white and then moving to colour after. I want to therefore make sure that the black and white will look stunning and good on its own without colour.

p2cityWinsor_McCay_-_Dream_of_the_Rarebit_Fiend_(1909-06-05) (1)winsor-mccay2dream-of-the-rarebit-fiend-19040928-ldream-of-the-rarebit-fiend-19041215-skatherine-roeder-winsor-mccay-little-nemo-xmasLittle_Nemo_seaDiana-13Winsor_McCay_-_Dream_of_the_Rarebit_Fiend_1912-04-22Winsor_McCay_-_Dream_of_the_Rarebit_Fiend_1905-03-04dream-of-the-rarebit-fiend-19041026-lwinsor-mccay12winsor-mccay7winsor-mccay51katherine-roeder-commentary-winsow-mccay-dream-rarebit-fienddream-of-the-rarebit-fiend1906-08-05-panel-219_winsormccay_littlenemo_1907_june30winsor-mccay4LittleNemoInSlumberland2January1910TFRarebitFiend47Baja755e58ec85a6ff2ad5e34a26a232f779winsor_mccay__little_nemo_in_slumberland__011this_is_theWinsorMcCayGertietheDinosaurweb_originalwinsor-mccay9RarebitFiendPanelBajaGertie_with_cartoon_McCay4d0623d6b3a8026a3d2c16b2c3aa6ee7wpid-photo-jul-20-2013-1012-pmwinsor-mccay8animation-slide-14-later-career63c66f2af7eb4424cc99f0ee17b73bd8rarebit-811Nemo19130810RuntsSucceed2Lp4kidnaptumblr_ndd77tM8dR1re1poeo1_1280