Deadline day, and i have an unfinished animation. I have (and had) every intention to complete it, but what we have here is basically a pimped up animatic, not the final animation as planned. (low quality video export as well… sorry!) This project has been a serious lesson in planning and time management and how things can go wrong, as i was unable to bring all my pieces together by the deadline. So i have developed my rough animatic to create something with the audio and work i had already done so there was something to watch anyway. I spent too long on the idea, and then the scripts and rough drawings and storyboards – it’s something i really enjoy doing, and always spend too much time on, which gets me into all sorts of trouble. Too many ideas and too many script rewrites and then adding and taking away characters… I need to keep it a lot simpler in the future and probably stop overthinking it and just focus on developing my animation practices. I ended up producing this very quickly, had i done it at the beginning of the project i would have been able to see what was working and what wasn’t, make changes to shots and things, then see what it looks like. Then actually animate everything to a high standard and probably have time to sort any issues along the way. So although bad, that’s something i know for next time that i can apply to future projects. I really enjoyed actually animating the thing, and it really helps to see the timing on everything – There is SO much i would change about the animation. Slowing some bits down and making the expressions smoother and give them their own space more.

The animation as it is – is rough. I experimented by throwing too many expressions and quick movements that distract and take away from the characters performance as well. It’s something i know i was doing and have got to make sure i don’t do in final animations really (unless as a specific character trait or something – it should be planned and precise)- but i think it’s a vital step in my animation education. It’s so easy to overdo it, and speed things up – when they need to be slowed down and kept simple. The animatic and planning stages normally makes this a difficult thing to do, but i was trying a few different things and seeing how they came out, as well as trying to follow along with my storyboards and idea.

There were successes – Three cute looking characters! Overall the designs were simple but effective and worked well together, and i think they are cohesive and don’t fall apart through the animation – which is nice! The dialogue looked ok and was a lot of fun to animate – i can see where i can make improvements already so that the speech looks better and i really started to get a feel for it as i was doing it more and more. The audio was recorded ok I think, and the characters sounded ok, which is odd because i voiced them!!

the fruit gang.jpg

I still need to:

  • Animate Orange actually throwing Cherry. (The main Action of the animation..)
  • Clean up what I’ve done so far (add missing arms, add proper establishing shot,  add the shadows, etc)
  • Render the final 3D shots and get them into the background.



Project Development


Today in class we talked about title sequences.

Whenever i think of title sequences The good, the bad and the ugly by Director Sergio Leone always comes to mind, as such an iconic film and sequence (and its animated!)

It looks to me like Quentin Tarantino got a lot of inspiration for his own style of film making and titles from the good the bad and the ugly- from the music to the font and way the characters and actors names are portrayed. It really is a very iconic film, set in the wild west featuring bounty hunters and outlaws and gun fights, the story is dramatic and everything is so huge. Part of the classic spaghetti western trilogy it has always stood out for being a great piece of film making.

Opening credits to a Movie should a spectacle of sorts, they should be engaging and get the audience ready for the film, setting the tone and mood in some way.

Originally title credits would show all the crew and everyone involved in the film at the beginning of the movie, but this changed to mostly everyone’s names appearing in the credits after the feature, and has since stayed that way more or less.

For my animation I would just need something to set the scene – to set up the world that the audience is about to be experiencing. Although i like the idea of immediately dropping the audience into the film and doing credits at the end. Although if i were to do opening credits i have an idea for one:

  • A black screen – an orange – stars and light and sparks around the orange- legs and arms grow out of the orange – he looks at himself, kind of shocked, then smiles – happy to be alive! (Maybe have a title appear at the end of this, still need to think of an appropriate title though)

I’ve not abandoned my original idea, but i thought i would post the other ideas I’ve been playing around with anyway. As usual I’ve spent far too long in the ideas stage instead of moving quickly into animating.

I’ve written a script involving more characters (who don’t move a lot as they are all in the fruit bowl together) who are in a sort of support session. They are all complaining about various and apple is trying very hard to mediate them all. It gets out of control but cherry ends up getting his wish and overcoming the obstacle of being stuck in the fruit bowl when melon goes crazy and throws him out. This time there is no collusion, the cherry just says he would leave if he could, and implies that he is stuck waiting to die with the rest of them a couple of times. The melon interacts with the cherry when he throws him out and the cherry flies over and lands on the counter. The story ends here, with the characters voices still heard from the bowl as the audience sees what cherry sees – the whole kitchen around him – and his reaction to his sudden escape from the bowl. I decided the brief is met in so far as two characters interact and overcome an obstacle. Or at least one of them does, but maybe melon has a mental breakthrough as well? 😛 There is dialogue, and this time from a few different characters, so more varied and funny voices and personalities coming together – although more challenging. I want to try and have multiple characters and a bit of talking over each other and try a few different things to get to grips with cartoon 2D dialogue animation better.

Currently the script is running over a minute, about 1:30 on average. When cutting the audio together after recording i will have to see how long it ends up, but its going to be longer than a minute.. As a lot of the shots are simply characters mid/close up shots and dialogue. Only having the melon and cherry really move around. And one of them might use their hands a lot when they talk, but i will have to keep it fairly streamlined and simple, especially as i’m finalising my story and audio this week and need to begin animating asap.



apple – Dennis makes a very reasonable point, anyone have anything they would like to contribute?

cherry – we’re not safe here!

orange – Oyy not this again, Session after session always with the dying!

cherry – Where is everyone then? Where’s Sharon? Wheres Peartrice? Where is Granny Smith dammit?!

apple – ok guys i think we’re going a bit off topic, Dennis was saying how he thinks…

melonie – I’m always being ignored!

apple – yeh, yes, how he’s always being ignored..

banana – You think you’ve got problems? I’m no where near as appealing as i used to be.

orange- Yeesh insecurities! I should’ve stayed In the old country! These people are crazy!

Tomato – I’m a fruit!

all – shut up tom!

cherry – i’m sick of it here!

melon – not again!

apple – ok guys things are…

orange- If you don’t like it here why don’t you leave!

apple – …getting a little bit…

cherry – Great! i wish i could!

apple – …out of control…

melon – If i was taken nobody would notice!

cherry – You know what? Anywhere is probably better than here!

banana – So you’re saying you want to split?

apple – please, please settle down

cherry – we all need to leave!!

apple – you’re not helping

{Melon gets up walks across fruit bowl}

melon – notice meeeeeeeeee!

{Melon picks up cherry and throws him out of the bowl}

All fruit voice concern (adlib…) ideas:

melon – i;m sorry! i don’t realise my own strength! is it ok? cherry?!

apple – Wha.. what?! what did you do? i have failed the group!

banana – that’s just not ripe man!

Orange – All this commotion, what a world we live in!

tomato – I am a fruit.

all – shut up tom!!

To be continued…











I really like the extended cast and all the other characters, but i don’t think the dialogue is really that good after recording the voices. It’s not the worst, but it need work and I don’t really have time to develop it at this point so it’s not going to go anywhere, but i thought i would post it anyway.



I haven’t got all the materials exactly as i want them yet, but these shots show some development to the kitchen anyway. I tried to make everything realistic, but my modelling still looks a bit simplistic and cartoony – which i actually don’t think is the worst style for this animation, it kind of fits with the cartoon characters inhabiting the scene.

cherry guy sheet


These are basically the final character designs i’m going to be animating with, although i actually really like the slightly more dishevelled and rough looks where the shapes are not perfect, so i might actually mess them up a bit when animating and make them less perfect and round. I decided to try and differ the design styles of the two characters here, although i’m still not sure i’m going to go with the black eyes on the cherry. The arms and legs are different colours, and thin. There will be very little body movement throughout the animation, so emotion and everything will be found in the facial movements.

cherry orange sheet 1


We move through mouth shapes when we talk. When you’re animating you have to say it to yourself, as closely as the character you’re animating is saying it,and feel how those mouth shapes slide into each other. It’s all about hitting those accents.

-Aaron Blaise (from video below/not exact wording)

I’ve probably posted the above video before,  but it’s always a good place to start when thinking about animating dialogue. I really like the characters style and its interesting to note that we see the mouth shapes before we hear the words by a little bit. The mouth movement can precede the sound. I’ve only animated a little dialogue roughly and been experimenting a bit, but it’s a lot of fun to make the animated characters look like they’re talking!!

They may be puppets, but its important to remember that they really do look like they are talking. They are pros at hitting the accents and making the speech seem believable using the puppets body movements as well.

The above video is a Ross Plaskow tutorial video of sorts. He has a lot of blue peter here’s one i prepared earlier stuff but the overview for After Effects is actually really good and he looks at dialogue as well a little bit. He has a few really good videos that i highly recommend checking out when you get a chance, and for anything not covered in this video there is another with the information. (Although for some reason i can’t find the first part to this video… So below is another that is pretty good for dialogue, Ross doesn’t have that many videos, seriously just go binge his meat mysteries stuff at least its Amazing!)

The video above is actually fantastic. Ross talks about and shows how he animates dialogue. He draws the mouths and sets them up so he can just slot them into his After Effects animation. He uses eight mouths in total, they are:

  • MM
  • AAA
  • EEE
  • TTT
  • WW
  • OOO
  • FF
  • LL

You might have to do another set of mouth shapes if the character is seen from a very different angle that required that, but these eight mouths will be all that’s needed for the character to talk. You can get away with less mouth shapes, but eight is probably a good base amount, although in Aarons style (video above) the mouth shapes are more natural and will almost never look exactly the same frame to frame. Ross’s style is great once you’ve set everything up, because you can just slot them in where appropriate. When I’ve been experimenting with animating dialogue i really like trying to use some more unusual mouth shapes to see what works, especially when the characters dialogue is getting more dramatic or emotional.

Everyone starts with a blank sheet/screen. DON’T PANIC! Planning is everything.

I’ m including this because i watched it and it does have some good stuff in there. He reminds the audience that when animating, planning your animation is everything. He says you should act out the poses, then draw the poses over and over, experiment. He goes through the dialogue he’s going to be animating and underlines the accents and marks parts of the dialogue for upwards inflections etc. Then he knows the frame no. and can be meticulous with all the different shots that go into making a finished animation.

Remember body language. It communicates more than words. Our poses should show what the character is thinking or feeling.

You just need to know what your poses are, so that the final character acting is strong and looks natural. I was a bit all over the place with my planning for this project. I wanted to do a lot of different things,and then wasn’t too sure of where i wanted to go with it. In the end i had a few different ideas and storyboards and poses and it was a bit more confusing than it needed to be. After i finalised my idea and then finalised it again, i was able to crack on. I should have sought more feedback on my poses, its something i probably didn’t worry about enough and although i was thinking about cinematography and everything, poses were decided and not something i thought about too much because the animation is really pretty simple  probably a bit too simple really when it comes to the finished poses.

Might as well throw in a Draw with Jazza. He draws the mouth shapes like Ross Plaskow, ready to be inserted later – but a little differently. MAKE SURE TO SAVE! Jazza has frames that lead into the mouth shapes, so he ends up with more mouth shapes to work with later and the dialogue should look smoother. It all comes down to style choice in the end.

Fruit characters – designs/development work

My animation is going to be about food characters that are in a human beings kitchen. They argue about being trapped and the grape really wants to try and escape but the orange is not so bothered. So the grape convinces the orange to help it to try to escape – things do not go as planned. The actually story may change a little as i develop the characters, but they are definitely going to bein kitchen, they are definitely going to be food characters, and they will definitely need to get over an obstacle for some reason.

These first drawings are also in my other blog post from this project – but there are newer ones i just wanted to have all the different character designs and drawings in this post to show the development and keep it in one place.


I’m not sure how i feel about the thick black outline around everything – so i’m going to have to do a few different designs and play around with it and see what i like the look of.

So I played around with a few different idea’s for his features. The same mouths/eyes/ etc will all be allocated to the other characters in this animation as well – to keep things (design) consistent.




The dimension on this drawing are better- the grape compared next to the orange is about the right size now. They both appear to be pretty grumpy right now! 😛




Orange: “Mm hmm”


Orange: “Mm Hmm”

Grape: “THEY ARE!”

Orange: “Well what are we going to do anyway?”

Grape: “We could, we could escape!”

Orange: “Escape? How?”

Both look around, and over the edge.

Grape: “That is a looooong way down.”

Orange: “Mm Hmm”

Grape: “Maybe we could jump across and get out that window.”

Orange: “You think we could jump that?”

Grape: “Maybe…”

Orange: “Ok you first.”

Grape thinks about it, looks like he’s taking a run upa nd about to jump but then shakes his head. Then gets a good idea and walks up to orange.

Grape: “Throw me.”

Orange: “Throw you?!?!”

Grape: “Throw me.”

Orange: “Are you sure?!”

Grape: “We’ve got no choice.”

Orange: “There’s always a…”

Interrupting Grape: “Just do it. Throw me.”

Orange picks up grape and holds him up

Orange: “Ok. You ready?”

Grape: “Yeah, lets do this!”

Orange: “Ok. 3… 2…. 1….”

orange throw grape, grape flies through the air, he looks magnificent and then doesn’t make it, disappearing to the floor below. Orange peers over the edge down where grape went.

Orange: “whoops…”

Orange disappears from view and we are left wondering what happened to grape.




I’ve still been working on the script…


…and the characters…


…thinking about feet…


…and arms…


…but it’s coming together.

I also very roughly and quickly drew up a storyboard for the whole animation. I will need to do a more in depth one and begin working on the animatronic? [blocking out the animation to the script, etc]


Here’s another version of the story/script:


23-01-2017 – Class notes and stuff!

In class today we were asked to check out a short animation and write down how many shots were used and their duration – to make us consider how many shots we would need for our own animations. I tried to look for animations with similar amounts of dialogue exchange.

The first aniation i watched was called “SLITHER.IO LOGIC (CARTOON ANIMATION)”


Shots no. / Duration

  1. / 6 seconds
  2.  / 2 seconds
  3.  / 6 seconds
  4.  / 2 seconds
  5.  / 5 seconds
  6.  / 9 seconds
  7.  / 5 seconds
  8.  / 2 seconds
  9.  / 2 seconds
  10.  / 1 second
  11.  / 2 seconds
  12.  / 1 second
  13.  / .5 seconds
  14.  / .5 seconds
  15.  / 6 seconds
  16.  / 3 seconds
  17.  / 9 seconds
  18.  / 3 seconds
  19.  / 5 seconds
  20.  / 2 seconds
  21.  / 1.5 seconds

I stopped here in the animation because i was distracted by someone and started a discussion on what we were doing, but it covers over a minute of animation anyway. Which is good because our animation is supposed to be around one minute long.

So for this animation i got 21 shots in total for 73.5 seconds ( 1 minute 13 seconds and a half :P) These ranged from shots that lasted less than a second to shots lasting around 9 seconds. This animation didn’t have straight back and forth dialogue between just two characters, but characters did exchange dialogue.

The next animation i watched was called “What about a man” and is one of my favourite short animations ever!

Link – 

  1. – 8 seconds
  2. – 3 seconds
  3. – 3 seconds
  4. – 2 seconds
  5. – 2 seconds
  6. – 4 seconds
  7. – 2 seconds 24
  8. – 1 second 25
  9. – 2 seconds 27
  10. – 1 second 28
  11. – 1 seconds 29
  12. – 1 second 30
  13. – 1 second 31
  14. – 5 seconds 36
  15. – 1 second 37
  16. – 1 second 38
  17. – 1 second 39
  18. – 3 seconds 42
  19. – 5 seconds 47
  20. – 2 seconds 49
  21. – 3 seconds 52
  22. – 1 second 53
  23. – 1 second 54
  24. – 1 second 55
  25. – 1 second 56
  26. – 4 seconds 1:00
  27. – 5 seconds 1:05
  28. – 3 seconds 1:08
  29. – 2 seconds 1:10
  30. – 1 second 1:11
  31. – 2 seconds 1:13
  32. – 2 seconds 1:15
  33. – 2 seconds 1:17
  34. – 2 seconds 1:19
  35. – 1 second 1:20
  36. – 3 seconds 1:23
  37. – 2 seconds 1:25
  38. – 3 seconds 1:28
  39. – 2 seconds 1:30
  40. – .5 of a second 1.30.5
  41. – 2.5 seconds 1:33
  42. – 2 seconds 1:35
  43. – 2 seconds 1:37
  44. – 1 second 1:38
  45. – 2 seconds 1:40
  46. – 3 seconds 1:43
  47. – 4 seconds 1:47
  48. – 1 second 1:48
  49. – 2 seconds 1:50
  50. – 3 seconds 1:53
  51. – 2 seconds 1:55
  52. – 1 second 1:56
  53. – 2 seconds 1:58
  54. – 1 second 1:59
  55. – 1 second 2:00
  56. – 3 seconds 2:03
  57. – 3 seconds 2:06
  58. – 2 seconds 2:08
  59. – 6 seconds 2:14
  60. – 6 seconds 2:20
  61. – 1 seconds 2:21
  62. – 3 seconds 2:24
  63. – 2 seconds 2:26
  64. – 3 seconds 2:29
  65. – 1 second 2:30
  66. – 2 seconds 2:32
  67. – 2 seconds 2:34
  68. – 1 second 2:35
  69. – 4 seconds 2:39
  70. – 2 seconds 2:41
  71. – 7 seconds 2:49


So this animation was a bit longer than the 1 minute mark, but it still shows actually a similar ratio of shots/time.

There were 26 shots for first minute and 29 shots for seconds minute. There was a bit more back and forth dialogue, but also more action that changed as they character described different scenes that were animated, so there were more shots than the previous animation.

So what i’ve found from just looking at these two animations was that for one minute of animation there could be anywhere from between around [approx] 20 – 30 shots. Which range from less than one second to 9 seconds per shot. It really depends on the animation itself and what is happening exactly what kind of shots and how many and length of shots etc you would want.

[another draft of the] SCRIPT



ORANGE: mm hmm


ORANGE: mm hmm


ORANGE: What about Banana. They didn’t eat him.

LIME: BANANA!?! Are you really surprised?! Have you seen banana?! OF COURSE THEY DIDN’T!! LOOK AT HIM! BUT THEY COULD STILL EAT US!

ORANGE: Well, what do you want to do?


ORANGE: Escape? where?


ORANGE: ok but, how do we get over there?

[both walk to and look over the edge]

LIME: (defeated) I dont know…

ORANGE: hmm… I think i could get you over there actually.


ORANGE: You sure?



[orange picks up lime and throws him towards the other side.

LIME: Wait. What are you…Waaaaaaaaaaaaaaaaaaaaah!!!

[LIME falls to the floor before making it to the other side.]

ORANGE: Whoops…


Shot choices for animation for the above script:

  1. Close up of Lime [we’re all gonna die!!]
  2. Close up of Orange [mm hmm]
  3. Mid close up of Lime [marooned on this forsaken island]
  4. Mid close up of Orange [mm hmm]
  5. Long shot of both fruit – establishing shot [they’re gonna come back and eat us you know]
  6. Mid shot of Orange [they didn’t eat banana]
  7. Full shot of banana [They didn’t eat him. – Are you really surprised, have you seen banana?! of course they didn’t. look at him! but]
  8. Mid shot of Lime [they could still eat us]
  9. Two shot of Orange and Lime [well what do you want to do?]
  10. Mid close up of Lime [escape!]
  11. Close up of Orange [escape? where?]
  12. Mid close up of Lime [anywhere?! *looks around* there!]
  13. Long shot of window [We could get out that window]
  14. Mid shot of Orange [ok but how do we get over there?]
  15. Two shot [both walk towards edge]
  16. low angle mid two shot [both fruit move towards edge and look over edge]
  17. Mid close up of Lime
  18. Shot from across the gap [i dont know]
  19. Mid close up of Orange [I think i could get you over there actually]
  20. Mid shot of Lime [YOU DO? WELL LETS DO IT!]
  21. Two shot [You sure?]
  22. Close up of Lime [YES!]
  23. Two shot [ok]
  24. Full shot [Wait what are you…]
  25. long shot [Waaaaaaaaaaaaaaaah]
  26. Shot from across the gap [lime falls from view]
  27. Low angle Mid close up of Orange [whoops]

So thats 27 different shots for this animation that i’ve worked out so far. Based on today’s class that sounds about right… The animation should be around 1 minute in length, give or take a few seconds and have just under 30 shots. The two characters talk and there is most action at the end of the animation.


[yet another draft but hopefully the final iteration of the] SCRIPT


Orange: Yep

Lime: We’re stranded then, on this island, until THEY come back and eat us?

Orange: Yep


Orange: Banana’s don’t care…

*shot of bananas rotting in the fruit bowl with silly grins on their faces.

Lime: The banana’s are clearly insane. We need to do something!

Orange: What can we do? We’ve been all around this island and there’s no way off.

*Both walk to edge and look over.

Orange: You can’t climb or jump down, the fall would kill you. We’re stuck here…

Lime: Throw me.

Orange: Throw you?

Lime: Throw me!

Orange: Throw you?!! Where?!!

Lime: Over there. If i can get over there i could get out window.

Orange: Then what?

Lime: I will gather an army the likes of which this world has never seen before and i will bring it back here and i will completely destroy the bastards that put us here to die!!

And ill rescue you of course, but i need you to throw me.

Orange: I don’t think…

Lime: Don’t think. What else can we do? It’s our best shot. I know you can do this.

Orange: Ok. ok. I’ll do it, lets do this.

Lime: Alright lets do this!

… *Orange picks up lime

Orange: Ok then. Good luck. Here goes…

*Orange launches lime who flies through the air.

*Lime falls comically short of the counter and falls towards the ground.

Lime: Ohhhhhhhhhhhh shiiiiiiiiiiiiiiiiii…

Orange winces as lime hits the ground.

Orange: Whoops.


Shot choices for the above script:

  1. Close up of Lime [WE’RE GONNA DIE!] (There is a palm tree and beach background)
  2. Close up of Orange [yep] (same background)
  3. Mid shot of Lime [We’re stranded then, on this island, until THEY come back and eat us?] (same background)
  4. Two shot (full) of Orange and Lime [yep] (background shows the kitchen with the poster of a beach scene and other items)
  5. Long shot showing rest of kitchen and their place in the kitchen [WHY DON’T YOU CARE?]
  6. Mid shot Orange [Bananas don’t care…]
  7. CUT to full shot bananas grinning in fruit bowl [The bananas are clearly insane!]
  8. Close mid shot Lime [WE NEED TO DO SOMETHING?!]
  9. Mid shot Orange[What can we do?]
  10. Full shot Lime+Orange [We’ve been all around this island, there’s no way off]
  11. High angle full shot Lime+Orange [You can’t climb or jump down. The fall would kill you…]
  12. Mid shot Orange [We’re stuck here]0
  13. Mid shot Lime [throw me]o
  14. Mid shot Orange [throw you?]o
  15. Mid shot Lime [throw me]o
  16. Mid shot Orange [throw you?! Where?!]0
  17. Two shot Lime+Orange [over there]
  18. Full shot of window [if i can get over there i could get out that window]
  19. Mid shot Orange [then what?]0
  20. Mid shot Lime[I will gather an army the likes of which this world has never seen before]0
  21. Close up shot Limes face OR Oranges face [and i will bring it back here and i will completely destroy the bastards that put us here to die!!]
  22. Mid shot Lime [And ill rescue you of course, but i need you to throw me.]0
  23. Two shot Lime+Orange [uhh i don’t think…/Don’t think. What else can we do?]
  24. Close up limes Face [It’s our best shot.]
  25. Close up Oranges face [I know you can do this.]
  26. Two shot Lime_Orange [ok.]
  27. Mid close shot Orange [ok ill do it. Let’s do this.]
  28. Two shot Lime+Orange [Alright lets do this!]
  29. Mid shot Orange [Ok then.]
  30. Two shot Lime+Orange [Good luck. Here goes…] (orange picks up lime)
  31.  Full shot (Orange holds Lime up and winds back and throws him)
  32.  Close up Lime (As he flies through the air)
  33. Full shot [oooooohhhhhhhhh shiiiiiiii..] (lime arcs through the air and falls way short of his goal)
  34.  Low angle shot (Orange looking over the edge from above)
  35.  Mid shot Orange [whoops…]


(or maybe if there’s time)

36. As credits roll audio: person opening door “Oh lime, you rolled onto the floor, quickly wash you up, wash you wash you up! and then back into the fruit bowl with you.” audio water running then drying and then leaving the room.

37. Full shot bananas and Orange in fruit bowl. Orange: “Lime. buddy. you ok?”

38. Full shot Lime: “garble gargle gubble gabble..” (Lime is busted up and his eyes and everything are in different places.


Note: The coloured 0’s are for shots that i think will be the same angle/ camera position etc. I’ve not really got any moving shots in their yet either, still figuring stuff out as i storyboard and animate this one, but the framework is getting there. I might want to do a couple of slow panning shots and stuff, am going to test ideas in the animatic as well.


So thinking about the final idea for my animation. There are two characters. A lime and an Orange who have arms and legs and faces. They are in a kitchen and want to escape, as they know that they could be eaten. The Orange has resigned themselves to being stuck with no way off the island they are on but the Lime is desperate for a way out of their predicament. He plans to escape and then when he does he will gather an army to crush his kidnappers and seek revenge! The plan is for Orange to throw him to the other side of the kitchen so he can get out of the window. Lime convinces Orange to throw him. Orange throw him and the plan fails terribly. The Orange looks down where the Lime fell with a sheepish look on his face: Whoops. And the animation ends and credits roll.

Its a story about two captives who must escape from danger. They come up with a plan which fails brilliantly. The moral of the story is to not be convinced of dumb ideas you know are dumb, no matter how awful your predicament seems. Or maybe it’s that sometimes you have to throw a Hail Mary and sometimes that doesn’t work out. Or maybe the moral of the story is there are no morals and stories don’t always have to have morals, or even satisfying endings. Maybe the characters are just interesting, their actions confusing and sad. Characters in a tough situation not able to think of a better way out, completely failing. And thinking about the humans finding a lime rolled onto the floor is funny to me for some reason…

That extra possible ending is supposed to be ridiculous and funny that Lime got busted up. Although maybe its not funny, a fruit character getting brain damaged. Maybe brain damage isn’t a good source of comedy really. So i’m gonna think about that one a bit. It could be that lime is fine and is ready to go again and the animation ends with him asking Orange to throw him again and that’s the punchline. Not that it needs a punchline really, animation is certainly a medium in which to explore storytelling at its core, so i can sort of do whatever. Its fine! It’ll be fine…

It’s basically low brow humour and cheap laughs, but whats important is the 2D animation and bringing the characters to life. So i’m just going to concentrate on beginning to animate what i have so far worked out and then keep thinking about the ending as i go forward.

I like the idea of these characters being in this dangerous odd situation they have to get out of. I like the bait and switch with the island pun at the beginning. I like that they don’t succeed and they’ve gone so big so quick they have no way to fix their mistake. They just screw up big time and it costs one of them everything, and the other is left with the memory. It’s supposed to be kind of sad really, a tale of failure.

The orange and fruit are alive and that’s magical. Normally when things come to life in animations (cars in cars, furniture in Beauty and the beast, etc) they are cute and good guys and they help the protagonist in some way and its for kids and happy, etc. So the juxtaposition of these lovable characters in this awful situation is interesting to me. The odds are stacked against them and they;re a bit weird but we want them to succeed and get out and form an army and stuff. When they fail so badly its a surprise, as we normally expect the heroes to win. We root for the underdog. And then they just make such a hash of it so quickly and you’re left wondering how that just happened. If it makes the audience react at all that’s a win.

Character designs development:

I have been thinking about whether to have a black outline or not, in the end I think I probably will. There are a few ways around it, like in the next drawing, where the arms and legs are different colours to the main body. I actually quite like the way it looks so ultimately I just need to choose one and go with it. I might even use different coloured limbs for one and an outline for the other. sketch-1486418453079.png

How the characters look against the 3D background will probably help to influence my decision. Please note some of these are just quick rough sketches of the characters, with slightly different features as I’ve been developing the characters.


I gave the cherry a moustache and goatee, I’m not sure if he will retain them in the final animation.


In these drawing that I’ve done I think the black outline really helps the character pop.

The characters are a really simple cartoon style, with a three fingered design for simplicity when animating. I will be pretty frugal with my movements, and there will be a more shots with no body movement, only facial movements. But the whole face can move around the body on the orange and the a little less so on the cherry. sketch-1486414259942.png


sketch-1486415059202.pngsketch-1486416283884.pngsketch-1486415502716.pngsketch-1486417282290.pngsketch-1486417061774.pngsketch-1486415168230.pngI don’t think there will be much in the way of shading going on, but its something I need to think about. I was thinking of just adding a shadow, but maybe some shine to the fruit would be good as well. I will have to do some experimenting as i’m animating the see what I like. Maybe even reflecting the windows light and stuff in the character eyes.


The orange is bigger than the cherry, a lot bigger. It needs to be that the audience believes that the orange really will easily be able to throw the cherry to the other side, because the cherry is the sort of size that actually it might be possible. So that when the orange fails terribly it is more of a surprise. So the below picture is probably closer to the size I want, but possibly the cherry could be even smaller in comparison to the orange. (The outline on the cherry is a bit thick in this drawing…) I’m still liking the elbow and knee knobbly bits for the characters.


I decided that the cherry will convince the orange to throw him with the phrase “I know you can do it” and “You can definitely do it, I know you can.” In a really sincere voice. So that when the orange fails to throw the cherry he calls down “I thought you said I could do it?!” or “Is that what you wanted to happen?” I’ve been trying to think of some kind of punchline and this is probably the closest I’m going to get.


Dialogue, action and interaction

Using 2D and 3D animation techniques create a pair of characters that need to cooperate in order to overcome an obstacle to achieve a common goal.

I would like to animate 2D characters on a 3D background this project. Which means i have to make the 3D environment and render all the appropriate clips that will them be used for the 2D and have enough time for all that. I will need to make sure i finalise the script quickly and then i’m going to have to storyboard it and decide on angles and what needs to be in the scene so that i can render the appropriate environment for the 2D characters to be set in.

Idea’s for characters and for obstacles to overcome:

  • Two inmates attached together by chains must escape together and work together to get away from the pursuing police.
  • Two animals that would fight have to work together to get away from another bigger predator.
  • Two injured soldiers help each other to get to safety.


  • Two characters on a mountain who must help each other get past a dangerous part of the mountain.


  • Two lonely characters, one saves the other from a fire (fireman saves cat) the cat must trust the human(overcome its normal tendencies) – and then together they live happily ever after.


  • Two characters help each other to achieve a shared goal they perhaps couldn’t have achieved alone. (Push a go-cart to the top of a hill so they can ride it down, neither can push it on their own so they must work together)
  • Two characters get food stuck in a vending machine and must work together to rock the vending machine back and forth to get their food out.
  • Two characters are trapped in something and must work together to get out – maybe only one of them can make it out in the end.

Notes and ideas for this project from my sketchbook:


Two food items that are alive in the kitchen have to help each other escape.


Trying to think of the sorts of things they would say to each other. Maybe use a catapult thing made out of utensils, or maybe they could be a smaller and larger food item and the small one convinces the bigger one to throw him or something.img003

More ideas:


I began developing the food idea more, because i love food that’s alive for some reason, and decided to play around with the idea that they are trapped in a fridge.


I cant think of how they could succeed and get out the fridge!! lol So i might look at the ‘being trapped on the island in the middle of the kitchen’ idea again..


More idea burps..


Would be cool to start the animation with one character being all dramatic about their situation – then you learn the situation and see how they deal with it.


Ghost/Death idea!! Woo! ;P


Couch potatoes idea – they are so lazy they gotta help each other get up!! Thats the obstacle.


Random small idea in the back of the sketchbook.


Two friends help each other find the courage to go down the big hill, and over the ramp. So they go down together at the same time in their box-cars go-carts.


I guess im drawn more towards the fruit stuck on an island in the living room. I like the idea of food being alive and learning about their fate. The two food items argue about escaping and they decide to do something. I like the idea that they do not succeed with whatever they were trying to do.


Some fruit that is stuck on an island in the middle of the kitchen. One of them wants to escape because it’s worried ‘they’ will be eaten as well. The other fruit decides to help them escape even though they don’t really think there’s anything to worry about because ‘they’ don’t eat from the fruit bowl.

They build a catapult from kitchen utensils on the island and try to get to the opposite counter where they can escape through a window. Only one of them will be able to make it from the island.

Script Idea


Banana: “Mm hm.”

Orange: “WHY ARE YOU SO CALM? Remember those nice donuts we met in the trolley?!”

Banana: “yeah..”

Orange: “THEY ATE THEM!!”

Banana: “I know, but they only seem to eat from that and sometimes out of those.”

[points at refrigerator and then at cupboards]

Orange: “THEY’RE DEAD! And we could be next! Do you want to be eaten huh?!”

Banana: “So what are we going to do then?”

Orange: “Well, maybe we could climb down?”

Banana: “I don’t think so, remember that egg yesterday that rolled off the edge..”

Orange: “oh yeah.. Well, ok, maybe we could just jump to the other counter and then out that open window!”

Banana: “You really think you could jump that?”

Orange: “Maybe?”

[banana raises his eyebrow and gives orange a quizzical look]

Orange: “no.” [looks sad, defeated]

Banana: “hmm, hey I think I’ve got an idea, go grab me that spoon..”

[they build a catapult – a spoon with a rolling pin in the middle]

Banana: “OK YOU READY?!”[Banana is stood on top of a cereal box above the end of the spoon. Orange is sitting in the spoon.]

Orange: “um. Yeaaaah?”

Banana: “Ok.”

[Banana jumps from something onto the spoons end, catapulting Orange into the air.]

[Orange makes it to the other side, stands up and looks back both celebrate.]

Orange: “Hey wait, what about you?”

Banana: “Oh yeah.               dang.”

The end

I drew some quick images of an orange that’s alive. He’s set against a 3D photo-realistic kitchen background, which i want to design and then model in maya. The characters would be on the island in the middle with seemingly no way off from high up. The smaller fruit (a grape) convinces the orange to try and throw him to safety and he will get help from there, the orange tries at the end after much convincing and then fails and the grape ends up on the floor. The orange looks over the edge (we see him from below angle- as if he’s viewing where the grape went) is like oops, oh well, and disappears from frame.

I like the idea of a character who’s not bothered much about whats happening and must be compelled by the other more dramatic character.